CECE : TAP 3D

AI Companion

AR/VR

Web

Product Design | UX Research | August 2024

AI-Companion driving Mentorship and Career Guidance for Community College Students

AI-Companion driving Mentorship and Career Guidance for Community College Students

AI-Companion driving Mentorship and Career Guidance for Community College Students

OVERVIEW

OVERVIEW

WHAT

Cece is a multi-platform tool designed to revolutionize skill training, mentorship, and career growth for community college students in technical programs.

Cece is a multi-platform tool designed to revolutionize skill training, mentorship, and career growth for community college students in technical programs.

Leveraging AI-driven augmented conversations through AR, Cece supports students in achieving both personal and professional goals by fostering meaningful 1:1 connections, honing essential skills, and providing personalized, actionable career roadmaps.

IMPACT

Cece has been adapted for the AI interviewer product launched mid-2025, and tested with college students. TAP's AI-powered career growth AR/VR platform has reached 4,000+ technician trainees. Our tool addresses skill gaps, limited mentorship, and career planning challenges, ultimately enhancing students' learning experiences and career outcomes.

ROLE

Lead Product Designer

UX Designer

Team Leader

TOOLS

TOOLS

Figma

Autodesk 3ds Max

Google SketchUp 

Figma

Autodesk 3ds Max

Google SketchUp 

TEAM

1 Product + UX Designer (me)

1 UI Designer

1 Animator 

DURATION

DURATION

6 months

6 months

MY CONTRIBUTIONS

I led the product strategy, drove cross-functional alignment- collaborating closely with TAP's CPO and designer, team facilitation and final pitch for the MVP.

I led a 10-week User Research study with 9 community college students leading to actionable insights for the ideation stage. I designed and conducted semi-structured interviews, supported by literature review and competitive research.

MVP Product Video : Cece

MVP Product Video : Cece

CONTEXT

CONTEXT

WHAT'S TAP 3D?

Training All People (TAP 3D) is a multi-platform learning solution aimed at empowering technicians to level up in careers through web and VR training.

Training All People (TAP 3D) is a multi-platform learning solution aimed at empowering technicians to level up in careers through web and VR training.

Their mission focuses on closing skill gaps and creating opportunities for low-wage workers to transition into higher-paying technical roles.

DIVING INTO RESEARCH, REALISING THERE IS A GAP BETWEEN INDUSTRY AND EDUCATION

How might we help community college students to explore and choose technical careers?

How might we help community college students to explore and choose technical careers?

How might we help community college students to explore and choose technical careers?

WHY THIS PROJECT?

The U.S. manufacturing industry faces persistent talent obstacles, particularly a shortage of skilled labor.

The U.S. manufacturing industry faces persistent talent obstacles, particularly a shortage of skilled labor.

Even amid substantial investments in clean technology manufacturing - $88 billion in 2021. (source)

.

  • TAP identified dissatisfaction among students in technical programs across Texas and California. Many students struggled to connect coursework with real-world industry opportunities, often unaware of higher-paying roles and how to access them.


  • Despite readiness to hire, manufacturers struggle to find effective ways to obtain reliable blue-collar worker data and to connect with potential candidates. (source)

SOLUTION

SOLUTION

WHO'S CECE?

Cece is a multi-platform AI-driven companion based in AR to enhance skill training, mentorship, and career development for college students.

Cece is a multi-platform AI-driven companion based in AR to enhance skill training, mentorship, and career development for college students.

CECE'S MAIN FEATURES

THE MVP VIDEO

Developing an MVP allowed us to shape the experience, implement improvements, and meet tight deadlines simultaneously.

Developing an MVP allowed us to shape the experience, implement improvements, and meet tight deadlines simultaneously.

The MVP Video showcasing Cece, and Alex's (primary persona) journey with her.

DIVING INTO THE PROBLEM : RESEARCH

DIVING INTO THE PROBLEM : RESEARCH

APPROACH

To kick off the project, I led extensive desk research for the background, conducted a competitive analysis, and facilitated qualitative research (user interviews) to uncover student challenges and address broader industry needs.

To kick off the project, I led extensive desk research for the background, conducted a competitive analysis, and facilitated qualitative research (user interviews) to uncover student challenges and address broader industry needs.

1. COMPETITVE ANALYSIS

The primary focus centered on exploring tools that address job search, real-time training, and online career guidance.

The primary focus centered on exploring tools that address job search, real-time training, and online career guidance.

WHAT I LEARNT

  • Simple, intuitive interfaces with clear navigation encourage higher engagement, especially for users with limited digital familiarity.


  • Real-time feedback in virtual training environments accelerates learning and reduces confusion.

  • Collaboration between universities and job platforms leads to more relevant career recommendations.

  • Features like salary comparisons, company rankings, and user ratings enhance the appeal of career platforms.

Analysis of 5 competitors in the industry.

2. SEMI-STRUCTURED USER INTERVIEWS

Interviewed 9 candidates from technical programs at community colleges, moderating 5 sessions personally. Designed and led the 10-week research study, ensuring a comprehensive approach to uncovering insights.

Interviewed 9 candidates from technical programs at community colleges, moderating 5 sessions personally. Designed and led the 10-week research study, ensuring a comprehensive approach to uncovering insights.

WHAT I LEARNT

  • Most students viewed technical programs as a practical way to gain financial stability.

  • Many were hesitant to search for technical job opportunities online, relying instead on career advisors, friends, and family.

  • In-person networking was considered more trustworthy, providing realistic job insights.

  • Social circles significantly influenced job choices, often limiting awareness of broader career options.


I moderated this user Interview with an industry expert.

  1. USER JOURNEY AND PERSONAS

Based on the research, we developed user personas and mapped out detailed user journeys. This process helped us understand key pain points, motivations, and behaviors.

Based on the research, we developed user personas and mapped out detailed user journeys. This process helped us understand key pain points, motivations, and behaviors.

For instance, our primary persona, Alex, faced challenges navigating career options without clear mentorship or accessible resources.

To better position ourselves for the ideation phase, we mapped out the primary user's journey, highlighting the pain points along the way.

REDEFINING THE DESIGN CHALLENGE STATEMENT

REDEFINING THE DESIGN CHALLENGE STATEMENT

BEFORE

TAP initially hypothesized that students needed support primarily with career exploration and counselling.

TAP initially hypothesized that students needed support primarily with career exploration and counselling.

AFTER

Our research revealed deeper needs: personalized guidance, mentorship, and holistic career development support.

Our research revealed deeper needs: personalized guidance, mentorship, and holistic career development support.

"If someone who does the job daily talks to me in person, I trust them completely and prefer their firsthand experience over written sources.” - P1

“My uncle is one of the a&p. And I will be another a&p....So he just got to tell them, hey, this, my kid right here, and then I just gotta apply and put his name down as my reference.” - P4

REDEFINED DESIGN CHALLENGE STATEMENT

How might we support community college students in technical programs by addressing their unique needs, goals, and learning preferences to enhance their career growth?

How might we support community college students in technical programs by addressing their unique needs, goals, and learning preferences to enhance their career growth?

How might we support community college students in technical programs by addressing their unique needs, goals, and learning preferences to enhance their career growth?

IDEATION

IDEATION

APPROACH

I directed a structured, multi-step approach by facilitating early brainstorming sessions, fostering rapid idea generation, leading blue-sky thinking exercises, and incorporating storytelling to ultimately develop the final concept.

I directed a structured, multi-step approach by facilitating early brainstorming sessions, fostering rapid idea generation, leading blue-sky thinking exercises, and incorporating storytelling to ultimately develop the final concept.

  1. BRAINSTORMING

We generated 60+ ideas in a rapid ideation session - 1 idea per minute. The focus was on quantity over quality to explore a wide range of possibilities.

We generated 60+ ideas in a rapid ideation session - 1 idea per minute. The focus was on quantity over quality to explore a wide range of possibilities.

Generating multiple ideas for a broad spectrum of solutions.

Design Principles

Tailored Guidance
Providing mentorship based on individual goals.


Ownership of Growth
Empowering students to take charge of their career development.

Accessibility
Ensuring ease of use for users with varying tech familiarity.

Immersive Learning
Leveraging AR and AI to create engaging experiences.

Community Support
Fostering connections to mentors and peers.

Through a dot-voting session, we identified and prioritized the key features and ideas that best complemented each other, shaping the final vision for Cece.

Combining the final ideas into one ; Cece.

  1. BLUE SKY THINKING AND STORYTELLING

At this stage, it was essential to explore Cece and refine the product vision. To resolve this I conducted a blue sky thinking exercise using the prompt: “What does an ideal day in a community college student’s life look like?” This exercise helped us imagine aspirational scenarios that informed our solution.

At this stage, it was essential to explore Cece and refine the product vision. To resolve this I conducted a blue sky thinking exercise using the prompt: “What does an ideal day in a community college student’s life look like?” This exercise helped us imagine aspirational scenarios that informed our solution.

Doing a walkthrough of different scenarios and coming up with diverse solutions leading to an ideal day for the students.

  1. STORYBOARDING : STORYTELLING

We refined our ideas through storyboards, storytelling sessions, scripting dialogues between virtual mentors and students to ensure that interactions would feel authentic and supportive. This helped us refine the pain-points, and actualize our final idea.

We refined our ideas through storyboards, storytelling sessions, scripting dialogues between virtual mentors and students to ensure that interactions would feel authentic and supportive. This helped us refine the pain-points, and actualize our final idea.

Storyboarding the journey of Alex and refining his user story.

  1. WIREFRAMING THE LOFI SCREENS AND 3D MODELLING

We created wireframes for the low-fidelity screens and 3D models for Cece’s avatar and career graph. Given the tight timeline, we moved directly to high-fidelity interfaces based on early concept validation.

We created wireframes for the low-fidelity screens and 3D models for Cece’s avatar and career graph. Given the tight timeline, we moved directly to high-fidelity interfaces based on early concept validation.

Wireframes and avatars.

FINAL DESIGN

FINAL DESIGN

The Hi-Fi screens for the AR/VR mediums as well as the web platform.

The Hi-Fi screens for the AR/VR mediums as well as the web platform.

MVP Product Video : Cece

MVP Product Video : Cece

The MVP Video showcasing Cece, and Alex's (primary persona) journey with her.

IMPACT

IMPACT

Cece has been adapted for the AI interviewer product launched mid-2025, and tested with college students. TAP's AI-powered career growth AR/VR platform has reached 4,000+ technician trainees. Our tool addresses skill gaps, limited mentorship, and career planning challenges, ultimately enhancing students' learning experiences and career outcomes.

WHAT I LEARNED

WHAT I LEARNED

This project underscored the importance of blending user-centered design with business strategy. Navigating stakeholder needs, resource constraints, and tight timelines required adaptability.

The iterative design process, grounded in deep user research, allowed us to craft a solution that was both feasible and impactful.

If I were to revisit this project, I would allocate more time for additional competitive analysis and extended user testing to refine the final solution further.

See something of interest?

Reach out about a project, for a collab or to say hi!

aarushi.uxd@gmail.com

Copyright © 2024 Aarushi Sharma
Best viewed on computer

See something of interest?

Reach out about a project, for a collab or to say hi!

aarushi.uxd@gmail.com

Copyright © 2024 Aarushi Sharma
Best viewed on computer

See something of interest?

Reach out about a project, for a collab or to say hi!

aarushi.uxd@gmail.com

Copyright © 2024 Aarushi Sharma
Best viewed on computer

See something of interest?

Reach out about a project, for a collab or to say hi!

aarushi.uxd@gmail.com

Copyright © 2024 Aarushi Sharma
Best viewed on computer

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